How many days?
3 days per week, enough time to collaborate, build, and revise without screen fatigue.
Pilot Summer Innovation Camp Proposal
A Minecraft Education experience where students redesign the future of their neighborhood through STEM, storytelling, civic leadership, and collaborative world-building.
Prepared for Cyril Martin III, Resource Coordinator via Activities Beyond The Classroom, Hartwell Middle School, Carthage Elementary School, and Hartwell Recreation Center.
Build Specs
3 days per week, enough time to collaborate, build, and revise without screen fatigue.
3 weeks total, giving students time to learn the platform, build community, and prepare a final presentation.
5 students per cohort, aligned with the 5 computer workstations available in the Hartwell Recreation Center lab.
Cohort A: 10:00 AM to 12:00 PM
Cohort B, optional: 2:00 PM to 4:00 PM
Each cohort receives 18 instructional hours total.
Primary audience: rising 4th-6th graders, with limited space for rising 7th grade student leaders.
If two cohorts are offered, they may be organized by age dynamic, engagement level, or overall student interest.
Why It Matters
Students today are growing up in a world shaped by technology, rapid change, and constant conversation about the future, yet many young people rarely have opportunities to imagine themselves as active participants in shaping the communities around them.
Rather than fighting against the platforms students already love, Smart City STEM Lab intentionally uses Minecraft Education to transform screen time into leadership, collaboration, civic imagination, storytelling, and STEM-based problem solving.
Through collaborative world-building and civic leadership roleplay, students will work together as one city leadership team to redesign and reimagine Smart City Hartwell through the eyes of youth.
Game Features
A 3-week collaborative innovation experience built around Minecraft Education.
5 students per team for deeper engagement, technology support, and every-child participation.
Leadership roles modeled after real city government structure.
Students collaboratively redesign Smart City Hartwell through youth imagination.
Students learn to explain their ideas, solutions, and design choices publicly.
Parent and community showcase featuring a student-led Smart City walkthrough.
Player Roles
Each student serves in a civic-style leadership role modeled after actual city government, giving every participant ownership, voice, and a clear contribution to the team.
Public vision and leadership.
Community engagement and collaboration.
Operations and city planning.
Wellness, green spaces, recreation, and sustainability across the city design.
Roads, transit, housing, schools, businesses, and the overall flow of community life.
Quest Arc
Week 1
Students explore what makes a community thrive, identify neighborhood challenges, and orient to the digital build environment.
Week 2
Students construct Smart City Hartwell, applying STEM and design-thinking concepts to parks, transportation, schools, sustainability features, and gathering spaces.
Week 3
Students refine their builds, develop presentations, finalize the city, and prepare for Smart City Reveal Day.
Final Showcase
At the conclusion of the program, students invite parents, family members, rec center leadership, and community guests to experience the world they designed.
The heart of the program is watching students walk adults through their vision of what is possible for the future of their community through STEM, leadership, and imagination.
Player Rewards
Students leave with more than a completed digital city. They leave with leadership experience, collaboration skills, presentation confidence, STEM exposure, and the belief that they can imagine and help shape better futures.
Students retain continued access to Minecraft Education for up to one year, allowing them to keep building, exploring, designing, collaborating, and expanding their ideas beyond the summer pilot.
Students may also be invited to future Smart City build sessions and community meet-ups throughout the year to reconnect, continue building, and further develop their ideas and leadership skills.
Resources
This support is required to cover Minecraft Education licensing, technology setup and access, instructional materials, snacks or light refreshments, certificates, showcase materials, ongoing access, and future Smart City build sessions.
One Cohort, 5 Students: Approximately $375
Two Cohorts, 10 Students: Approximately $750
This support ensures students have the technology, materials, and collaborative learning environment needed to fully participate.
Program facilitation, curriculum implementation, leadership, and staffing support may require additional funding support or partnership discussion depending on final cohort structure and program scale.
June 2026. The pilot cohort is tentatively planned to launch during the second week of June, allowing students to kick off the summer by collaboratively designing and reimagining Smart City Hartwell.
Next Steps
Access to the computer lab, scheduled program days or times, internet access, and workstation availability.
Student outreach, registration coordination, parent communication, and cohort confirmation.
Smart City Reveal Day setup, parent and community invitations, pizza or celebration, certificates, and final presentation logistics.
The goal is not simply to teach technology. The goal is to help students see possibility, innovation, and leadership within themselves and within the neighborhoods they call home.
Proprietary Notice
This proposal, curriculum concept, program structure, presentation language, and supporting creative materials are proprietary to The Parks Collective Agency and 31B Innovation Studios and are shared solely for review in connection with the Smart City STEM Lab with Tropikana pilot.
No part of this site or proposal may be copied, reproduced, distributed, adapted, taught from, or repurposed in whole or in part without the prior written permission of The Parks Collective Agency and 31B Innovation Studios.